Wild Explorer
For my year long Commercial Asset Production for Real Time module, we were tasked with creating a short animation using a character and environment that we had created in full, and utelizing real-time techniques throughout the process. Based on this assignment brief, I set out to create an animation in which a wild explorer discovers the broken and decaying ruins of an ancient, mythical beast, but is forced out of the forest clearing by a pack of wild, hungry wolves.
To create my character, I used a range of software such as ZBrush, Maya, Blender, Substance Painter, Clip Studio Paint and Unreal Engine. The mocap used in this project was recorded in my university's mocap suite and features another student as the mocap actor. The mocap session itself was directed by me.