Wild Environment

For my year long Commercial Asset Production for Real Time module, we were tasked with creating a short animation using a character and environment that we had created in full, and utelizing real-time techniques throughout the process. Based on this assignment brief, I set out to create an animation in which a wild explorer discovers the broken and decaying ruins of an ancient, mythical beast, but is forced out of the forest clearing by a pack of wild, hungry wolves.

To create the environment for my animation, I used a range of software such as ZBrush, Blender, Substance Painter, SpeedTree and Unreal Engine. The animal bones and skull were modelled and textured by myself, the ground was sculpted and textured using Unreal Engine's terrain editor and the trees and bushes were made in SpeedTree.


Final Artefact Video

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Fly-over of the full environment/ scene

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